Saturday, January 12, 2008

Counterfitt's pick #10 - Pokemon Diamond/Pearl

Often overlooked in the past because of it's childish premise and graphic style, it seems that this time around the word is out that Pokemon is the real deal. It's a solid rock/paper/scissors rpg with small but competent improvements with each iteration. There's really not a big difference between the latest iteration and the first two games back in '97. With the ds there's finally a wifi connection for internet battles and touch screen for a different and well done interface; past that it's more of the same- collecting pokemon, leveling them up, and taking the best to fight the evil (if a bit incompetent) team rocket and the elite four pokemon trainers.

This is as addicting a game as you can find. There's rarely a moment in the beginning where you can avoid thinking that well known, "just one more _____," though it does get a bit repetitive later when the map is largely explored. There are some 120 more creatures added to the tally, bringing the total to over 500. Everything in this game is well balanced and even difficult, if you're rushing through the map. The nice thing is, less than a year later I'm ready to play through it again. It's a good thing when my biggest concern with a game is that I want more of it.

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