Monday, January 19, 2009

Songs to play at open mic night

Chimbley Sweep
http://tinysong.com/2JSs
A more lively and interesting song than most that would be played there.

Be Quiet and Drive (Far Away) (Acoustic)
http://tinysong.com/2wE2
An awesome song, it just depends on the crowd weather to play it or not.

Signe
http://tinysong.com/ruk
Good song, boring choice. See also Hey Hey http://tinysong.com/2JSC

Handbook for the Sellout
http://tinysong.com/1MBv
I think you could totally translate the horns into a second guitar.

For silliness, see also Oh Canada
http://tinysong.com/a4n

They've got trees and mooses and sled dogs, lots of lumber and lumberjacks, and logs! We all think that it's kind of a drag that you have to go there to get milk in a bag.


Death from Below
http://www.youtube.com/watch?v=tkoV0QsWyRY
It's hard to find anything by these guys. This is one of my favorite songs of theirs, and would be only moderately challenging to convert and play.



Since I've been somewhat fixated on the Decemberists lately, a few other songs of theirs that would work well:

Los Angeles I'm Yours http://tinysong.com/1YBK
Shanty for Arethusa http://tinysong.com/1qus -it would be shorter and need an accordion, but it would work
Billy Liar http://tinysong.com/29Ky
Red Right Ankle http://tinysong.com/2zyZ -way too obvious for a coffee shop
Summersong http://tinysong.com/1qoq -not necessary, but accordion would be good on this one too
Yankee Bayonet (I Will Be Home Then) http://tinysong.com/2vsV -also pretty obvious
Sons & Daughters http://tinysong.com/2JTM -only if you've got a chorus with you

Friday, January 9, 2009

A Dream parts one and two

There was a long, slowly curving road.


It was mostly empty, or at least the other cars didn't matter so much. Desert was mostly what you could see out the windows, though you could see a large body of water or a small city every now and then. Though the road continues on, our path stops in a large city. It is the largest city that's been seen so far, though there are cities as large or larger on this road. The dust that coats the first few blocks has taken the path we have to get here, dry desert city. The opposite half of the city meets the shore from where the salty sea breeze travels, rusty damp old city.

The story is longer than I know, but it used to be that two small towns sat here. The desert crossroad did well to trade with the small marine town and as they both grew, a large commercial district was put up between the two, joining them permanently. Nowadays you can't tell where one used to start or stop, it's so intertwined.

As you near the sea, towards the end of the city center, there is an office building. Except, it's really a casino. It doesn't look like a casino though, it looks like a slightly gilded office building. Sure, there are a few lights and ornaments inside, but if you didn't know it was there the most you might hear is a remark about the need for an office building to be embellished with gold.

A car was parked. Whether it was parked in the building's underground lot, or a nearby side street doesn't really matter. What matters is that about the same time, security cameras picked up some people entering a restricted stairwell of the casino/office building. The security cameras didn't recognize the people entering, but of course, they were just cameras. They don't recognize anything (excepting, of course, the cameras with heat or movement sensors attached. But those aren't cameras, are they? Just attached dongles that affect cameras). The people that watch these security cameras didn't recognize the people in the stairwell, either, and alerted their bosses.

The intruders navigated to a room on the thirty-first floor. It was a large open room, perhaps it took up a quarter of the entire floor. And the one above it.


...To Be Continued


So where was I? Oh, yeah. Thirty-first floor. In fact it probably wasn't exactly the thirty-first, just more than halfway up a fairly tall building. Our intruders have made it that far. That's where they discover that security is looking for them. Stealth is implemented; also a distraction. A man breaks off from the rest of the group. A chase begins.

The man, in fact, was probably just a boy. He's tall and lanky, and surely not a hair over eighteen. You'd think this kid would have trouble dealing with so much limb when he's got so little body, but he's fast. As he scurries off down a distant corridor, he does some sort of close quarters slash acrobatic trickery to cause a backup for the chasers.

The remaining team can now act. They make their way to the middle of the back wall, where a lift of sorts lies. It is small and rather expensive looking, as if to signal to regular folk, "just use the stairs." About three people can fit comfortably side-to-side in it, and that's how many took it up, cramming uncomfortably down to keep their whole bodies covered from any further attack. The two remaining members of the group ran back across the room to take cover and wait for the rest.

The lift reaches it's destination two floors, or perhaps twenty, above the lobby. The three jump out and flash along a slightly open room to a small corner office. Someone is leaning against the desk, waiting for them. Is he evil? Probably, though it doesn't really matter. There is a conversation, the kind you hear in movies. no one's moving. And then there was a call.

The team gets a call from the boy. It seems he did what they were here for, that this group upstairs was the real distraction. They run off back to the lift, which is already on it's way down. They jump down one by one, trying to fit inside, while not landing on each other in the process. Everyone meets back at the lobby, where the two left behind are having a firefight keeping security from retaking the room. And then they escape?


...To Be Continued ...again

Monday, July 28, 2008

Oh My...

Rock Band 2 might have to take the back seat to this.
I've heard rumors of an NA October release

Thursday, July 24, 2008

E3-2

Okay, so as Brendan Fraser would say, here we go again. One thing before I start though, I could bring up R2, GoW2, GoW3, Fable 2, and Fallout 3 here, but I'm not gonna do that. I'm not gonna bring up R2, GoW2, GoW3, Fable 2, and Fallout 3 because if you followed E3 at all, those were probably the biggest games this year so you already know about 'em. I'm gonna go at least a notch or two down and find some of the smaller games I want to play, at least until I get to LBP.

Madworld

The first public showing of Madworld was at GDC this year, and there wasn't any new info at E3 from what I can tell, but there was a new video. The premise sounds pretty cheesy; a group called The Organization takes over a city and holds a life or death contest in the streets. The gameplay looks pretty fun, assuming the wii gestures aren't overused.



Crysis Warhead

At the other end of the visual spectrum is Crysis Warhead. Kind of a standalone expansion pack, it looks like it allows for the developers to put in what didn't make the cut for the original Crysis. In any case, they're apparently advertising it as "Crysis: The Lost Levels" and that sounds pretty good to me.



Little Big Planet

Alright, so Little Big Planet may not be a smaller game out there on the show floor, but I want to give Little Big Planet this years spore award for still not being out and looking awesome last year. Enemies have been shown this year, as well as how to make them. Also there was music management, which they thankfully are going to include. I don't have much to say about this game really, other than I still want to play it.

Monday, July 21, 2008

E3 2008

As a mere hobbyist blogger, and without any amount of actual money to go, I declined the ESA's generous (non-existant) offer to go down to L.A. this Year and traverse E3. Of course with such devices known to me and select few others (the internet) I was able to virtually roam the West hall without the annoyances of consuming a coach plane ticket. In any case, here are a few games that caught my eye this year.

Prince of Persia
This is the best looking game of E3 to me. Of course there are graphically superior games in a technical sense (if you haven't done so yet, check out Far Cry 2), but nothing quite caught my eye like Prince of Persia. It's hued like a Final Fantasy game, but cel-shaded and uber-detailed.



If it actually turns out to be Okami meets Ico, well, that would be a hell of a game.

Fat Princess

We may have seen PoP in the months preceding July, but Fat Princess is, I think, newly announced out of L.A. It's a multiplayer game based aroud capturing the other side's princess while defending your own, a.k.a. capture the flag. The differentiating factor here is that in most ctf games you can't fatten up your flag(and slow down those trying to take it) by feeding it sweets found around the map. Another difference between Fat Princess and most capture the flag games is that it's not a first-person shooter. The game uses an isometric view, and the character classes and gameplay seem to complement it well. Swordsmen are basic soldiers, who can pick up various weapons and are your frontline attacker and defenders. Priest heal allies and can buff swordsmen a la TF2, while mages use magic offensively against multiple enemies. The builder harvests resources around the map to create more buildings and defensive structures. In fact, he has a tech tree to do this, eventually leading to offensive weapons like catapults. All that in a 16 on 16 game sounds like hysteria.



I Am Alive

I Am Alive is set in Chicago after some as yet unknown disaster. Not much is known at all about this title, other than I want to play it. The only downside to this game so far is that the main character kinda looks like create-a-wrestler guy.





Hopefully there'll be more later this week.

Wednesday, July 9, 2008

Sounds Like...

I've been on a strange new music kick in the last month or so. Just today I discovered a site called the sixty one dot com which has a bunch of new stuff, though I'm not really sure yet how the site works. It has random rpg elements where you can level yourself up and bands can do the same. There's also achievements? It does allow you to stream and buy drm-free music from the artists, of which most seem to be independent. A band I heard about a few days ago through twitter is Apes and Androids. They are a very strange band and kinda hard to classify. Think The Avalanches, but with a more psychadelic atmosphere and tight vocals. Not quite an everyday listen, but very good nevertheless.

The Sixtyone has been playing music for me for the last hour and it's actually amazing that new artists are still this active and good without much motivation. I just heard something that could be a folk song from a european countryside and before that a two minute techno song. Two minutes! It's like they're not on drugs or something. And before that something that makes me think of an Austrian circus. All this played as well as the Violent Femmes cover of Gnarls Barkley's "Crazy." And now something pure pop rock. I think this is officially my favorite new website. Yeah, it's probably two years old by now, but still.

Wednesday, July 2, 2008

A Really Fast Nightlife

Ok, so I'm likely behind the times on this but I've just discovered a band called Vampire Weekend. They are classified as "indie rock" and I guess that's right. I would classify them as "taking a walk in the park on a summer day" music. Super simple and super hippie "belongs in a Wes Anderson movie" stuff but I'm quite enamored with it. I may just find a park later today to walk around in.

In news-type stuff, it looks like there's going to be a ballot initiative this November to put some money into a California high speed railway. So far it looks like it's not finalized, but the plan is to start with the "spine" track running from San Francisco to Los Angeles. It may at this point include another one or two stops (possibly San Jose) before phase two expands to San Diego and Sacramento. In the end there will be 800 miles of track laid down. The proposed train system will run at 220 miles per hour, and the high speed rail's website estimates a two hour and twenty-one minute trip from San Jose to LA. If we vote for it, nearly ten billion in taxes will go towards the rail, with thirty billion coming from other sources. Once built it will sustain itself and generate up to one billion dollars a year. By 2030 there will be an annual capacity of 117 million people.

Here's to hoping the measure passes this November.